![]() |
|
Current affiliation and contact: Assistant Professor / MetaPerception Group / Ishikawa-Oku Lab / The University of Tokyo |
|
|
Skin Games (2012)“Skin Games” explores the ludic possibilities opened up by harnessing the body not only as the controller but also as the support for displaying the game’s output. The fact that the user needs to contort to see the graphics on her own body is perceived here as an interesting inherent feature of the proposed interaction paradigm. |
|
|
Cybernetic Rattenkönig (2012)Entangled, motorized computer mouses with ATTiny85 brains and artificial desires driven by random markov chains. A contribution to Horacio Cassinelli exhibition "IMAGEN", Galerie Schumm-Braunstein (13 mars - 25 avril 2012). |
![]() |
Memory Blocks / Knowledge Voxels (2012~) Imagine being capable of storing and retrieving multi-media data from familiar things in the path to work: buildings, corners, trees or flowers... anything around you can be a "scaffold" to organize your personal data. This project is an alternative to the intangible "cloud", based on the idea of superimposing virtual 3d "data containers" onto real space. [Kiban research project] |
Unthethered Robotic Printer Heads (RPH)(2011~) [page under construction] A swarm of robots capable of printing/scanning in parallel over large/curved surfaces. Crawling or flying, they will facilitate printing on large urban spaces (panels, signage), as well as architectural scanning. |
![]() |
A restless interface: the mouse-chair (2011~) A "restless interface" challenges, in a way as subtle as possible, the passive attitude of the computer user. The prototype introduced here detects bad static postures, and produce a subtle feedback which does not interfere with the workflow: the cursor will drift if the person is not sitting up-right in a neutral position. |
The Laser Aura: a prosthesis for emotional expression (2011~) The "Laser Aura" is a prosthesis for enhanced emotional expression. Such manga-inspired, emanations may help regain control of one's own body (biofeedback) as well as give others an instant cue about the person psychological state. For use in the office? |
![]() |
This is my first work in collaboration with my brother Horacio Cassinelli. (Collective Exhibition at Galerie Shumm Braunstein, Paris) |
|
"Earlids" is a wearable device enabling the semi-voluntary control of auditory gain. Artificial “earlids” represent to the ears what natural eyelids are to the eyes: a fast and efficient reflex mechanism for protecting delicate sensory organs. |
![]() |
Number, Time & Space [2007/2010]. Also check: Picture Gallery Sculpting a sequence of numbers. Experiments in 2007, completed at the Media Lab Prado, in collaboration with Philippe Chatelain (workshop directed by Chris Sugrue and Daniel Sánchez) |
|
Extending the human body with visible laser beams that act as autonomous limbs. In collaboration with Danielle Wilde. |
![]() |
Laserinne (2009-) [page under construction] Using the ski slope as a dynamic display, where (laser) graphics are drawn in response to the skiers' motion. A collaborative project between the University of Lapland, the Berlin University of the Arts and the University of Tokyo. To be deployed during the 2011 FIS Alpine Ski World Cup. |
humanEqualizer (2009) [page under construction] A VU-meter made of body parts and people standing (in progress). |
![]() |
Recursive/interactive AR growing sculpture (2010) Experiment on re-feeding an ARtoolkit augmented image into the ARtoolkit detector to create 3d fractals. |
![]() |
Spatio-temporal blended identities (2009) In the film "Scanner Darkly", spies use a special clothing that constantly change their appearance: anonimity is achieved not by wearing a mask, but by constantly changing recognition cues. What is the "frequency threshold" at which one could still have the feeling that we are switching from one (known) face to another? |
![]() |
The Virtual Haptic Radar (VHR) is a wearable device helping actors become aware of the presence of invisible virtual objects in their path when evolving in a virtual studio. |
Speed Flow subitization (2008) Besides the well known number subitization, evolution may have endowed us with a "speed flow number subitization" too. A small experiment while reading "The Number Sense" (while tanning in southern Thailand). |
This is a collaborative project that I proposed when I was invited to the TCFM (Taller Computacion Fisica Montevideo). Although the final result (and the name!) turned out quite differently from the initial idea, it was fun and incredible to work with people there. |
|
“Ouroboros” is a shared virtual space, a world-scale tunnel built by chaining video-conferencing cameras and projectors in a closed loop around the world. The project was Finalist at the LIVE-BITS contest. |
![]() |
Artificial cat's whiskers to feel feline and luminous. This wearable device possesses rangefinders at the locations of the cat's whiskers as well as motor vibrators (similar to that of the Haptic Radar, but the range data is sent wirelessly to control sound). Note: It has been used by Joanna Lumley in the the TV serie Catwoman. |
Transparencies (2005-2008) Using the khronos projector interface to pierce walls and see the inside of human bodies and bugs. |
![]() |
Ghosts in Junji's saccade-based Display (2008) If correctly placed and synchronized, CCD image sensors are capable of capturing floating images between the saccade display LED bars, even when not moving at all. |
To Blink or Not to Blink (2008) If you blink, your favorite program will be interrupted. If you force not to blink, you won't pay attention to it anyway. A reflection on the active role that we as spectators play in post-editing visual media. |
![]() |
The world as seen by a delusional bunnie-doll.
|
|
Refocus (2008) A proposal for the Climate Clock competition, city of San Jose (poster at Art and Science Colloquium), in collaboration with Jussi Ängeslevä. |
![]() |
BoxedEgo is a double trap for the Self. A peep-show box waiting in a corner of the exhibition space first captures the curiosity of the observer - and then the observer himself. |
|
VJ visuals series (2007) [page under construction]
|
![]() |
A paremecium avatar for fun and work. An experiment on mixed-scale spaces. |
Keyboard Jacket (2007~) [page under construction] A jacket covered with keyboards. Hugging, stroking or caressing will produce keystrokes and audible clicks; letters and garbled messages will be the product of a hug, and these will be sent wirelessly to a screen in the background (in progress). |
![]() |
opto Dress (2007~) [page under construction] Dressing with optical devices (lenses, mirrors, etc) that transform our appearance, mediating the perception that we give of ourselves (in progress) |
Electric Silhouette Series (2007~) A sonic "electric" force field around the body. Interactive visuals for noise group NoForkDroise. Particles bounce on silhouettes, and produce electric, tingling sounds. The interaction is triggered by silhouettes, sound, and the HapticKat mask, since the idea is that the surface of the body is in close contact with the sound "substance". |
![]() |
Cube Carrillon (2007) [page under construction] Rythm box activated by circulating patterns of light over its surface. |
Parallax Augmented Desktop (2007) A simple metaphor to simulate a much larger desktop space: consider the flat display as a window opening to a cubic space that extends behind the screen (the user head is continuosly tracked by a webcam on top of the display). |
![]() |
Flashes at dorkbot Tokyo (2007) [page under construction] Accelerometers, a toy guitar, sound and colorful particles.
|
![]() |
Artificial optical "cat whiskers" for people and machines. |
![]() |
[By Shin Egashira with the help of Okamura technical team, Yuji Fukui (mechanical structures) & Alvaro Cassinelli (visual interaction)]
|