Meta-Perception
Concept
Human sensorial modalities are inherently limited, as is our cognitive capacity to process information gathered by the senses. Technologically mediated sensory manipulation, if properly implemented, can alter perception or even generate completely new forms of perception. At a practical level, it can improve the efficiency of (low or high level) recognition tasks such as behaviour recognition, as well as improve human-to-human interaction. Such enhancements of perception and increased behavior recognition also allow for the design of novel interfaces. The problems of human perception and machine perception are reciprocally related; machine perception has its own limitations but can be trained to recognize self-perception, social perceptions, and emotional expressions.
Meta Perception is an umbrella term for the theory and research practice concerned with the capture and manipulation of information that is normally inaccessible to humans and machines. In doing so, we hope to create new ways of perceiving the world and interacting with technology. Our group is not only concerned with intelligent sensors and systems technology, but also augmented reality, human-computer interaction, media art, neurophysiology, perspectives from fields such as ethics and computer-supported cooperative-work. Combining techniques we aim to integrate human and machine perception and as a consequence create a new interdisciplinary research area.
Research Topics
Meta-Displays & Meta-Spaces
- Visual and Tactile Cues for High-Speed Interaction (2012-)
- Skin Games (2012-)
- Memory Blocks & Knowledge Voxels (2012-)
- Invoked Computing: spatial audio and video AR invoked through miming (2011-)
- Synchronized Video: An Interface for Harmonizing Video with Body Movements (2009-)
- Virtual Haptic Radar: touching ghosts (2008-)
- boxedEgo: an experimental stereoscopic & autoscopic display (2008-)
- Parallax Augmented Desktop (PAD) (2007-)
- The Deformable Workspace: a Membrane between Real and Virtual Space (2008-)
- The Volume Slicing Display (VSD) (2006-)
- Tele-ping pong: proof-of-principle of an IT-engineered wormhole (2005-)
- The Khronos Projector (2005-)
Tracking & expression interfaces
- Laserinne (2009-)
- Light Arrays (2010-)
- A "sensing display" based on a cameraless Smart Laser Projector (2010-)
- scoreLight: laser-based artificial synesthesia instrument (2009-)
- Sticky Light: interacting with a beam of pure light (2008-)
- The Mouse Chair: example of a "resless interface" (2007~)
- 3D Retractable Mouse with Haptic Feedback (2006-)
- Gesture tracking with the Smart Laser Scanner (2003-)
Augmented Sensing
- The Laser Aura: a prosthesis for emotional expression (2011-)
- Earlids: voluntary control of auditory gain by contraction of mastication muscles (2010)
- HaptiKar (2008-)
- The Haptic Radar / Extended Skin Project (2006-)
- ChAff (2006)


