Vision Architecture
Concept
Vision system technology that can achieve ultimate performance must be created in order to pioneer new applications. Low-quality systems designed by excluding the optimized performance for the target application will cause limitations in ideal functions. The key to achieving never-before-seen promising technologies is an application-oriented approach that will enable superior performance and functions by constructing sophisticated relationships between applications, principles (including architectures, system configurations, algorithms) , and devices from several perspectives. Concretely, these cross-cutting design capabilities will be critical factors for embodying new application concepts, refining the essential performance and function in order to maximize the value of the target application, and designing and developing new principles and devices in a comprehensive manner.
The Vision Architecture research group aims to make substantive and practical progress in various application areas based on the above design concepts by exploiting high-speed image sensing going beyond the capabilities of the human eye. We create various applications in the fields of robotics, inspection, video media engineering, man–machine interfaces, and digital archiving by making full use of VLSI technology, parallel processing, measurement engineering, and computer vision.
Research Topics
High-speed Digital Archiving
- Book Flipping Scanning
- BFS-Auto: High Speed & High Definition Book Scanner (2012-)
- BFS-Solo: High Speed Book Digitization using Monocular Video (2013-)
- Digitization of Deformed Documents using a High-speed Multi-camera Array (2011-)
- Proof-of-concept prototype for Book Flipping Scanning (2009-)
High-speed Vision Systems
- Image-moment Sensor (2004-)
- 320x240 Pixel Chip using Dynamic Logic Circuits (2008-)
- 128x128 Pixel Chip and Small Sensor Board (2007-)
- High-speed Vision with Massively Parallel Coprocessors (2006-)
Realtime Vision and Applications
- VolVision: High-speed Capture in Unconstrained Camera Motion (2011-)
- Human Gait Estimation Using a Wearable Camera (2010-)
- Wide Range Image Sensing Using a Thrown-up Camera (2009-)
- Synchronized Video: An Interface for Harmonizing Video with Body Movements (2009-)
- In-air Typing Interface for Mobile Devices (2009-)
- Surface Image Synthesis of Spinning Cans (2009-)
- The Deformable Workspace: a Membrane between Real and Virtual Space (2008-)
- High-S/N Imaging of a Moving Object using a High-frame-rate Camera (2008-)
- Zooming Touch Panel (2007-)
- Real-time Shape Measurement of a Moving/Deforming Object (2006-)
- Real-time Particle Measurement/Fluid Measurement (2006-)
Computer Vision Based on New Principles
- Real-time Motion Synchronization between Different Persons using Similarities of 3D Poses (2011-)
- High-Speed Estimation of Multi-finger Position and Pose for Input Interface of the Mobile Devices (2011-)
- Finger Detection based on Data Fusion of Fish-eye Stereo Camera for 3D-Gesture Input Interface (2011-)
- Viseme Classication Using High-Frame-Rate Vision (2010-)
- High-resolution Shape Reconstruction from Multiple Range Images (2009-)
- Stereo Vision using Prior Knowledge for Artificial Objects (2009-)
- 3D Object Pose Estimation using an Analysis-by-Synthesis Method (2009-)
- Estimation of Non-rigid Surface Deformation using Developable Surface Model (2009-)
- Multi-frame Simultaneous Alignment for Reconstruction of a High-resolution 3D Shape (2007-)




